Feb. 20, 2013, 5:40 a.m.
http://www.artificial.dk/articles/alison.htm
Generating Art from a Computer Game. An Interview with Alison MealeyMany artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits. Thomas Petersen asked Alison some questions about her art and the processes behind it. Check out Unrealart ...
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Feb. 20, 2013, 5:38 a.m.
http://www.artificial.dk/articles/wardripfruin.htm
Talking Cure Digital Literature Interview with Noah Wardrip-Fruin Noah Wardrip-Fruin is author and scholar of digital literature. He has edited two anthologies, one of new essays and the other of classic texts on new media: The New Media Reader (with Nick Montfort; MIT Press 2003) and First Person: New Media as Story, Performance, and Game (with Pat Harrigan; MIT Press 2004). As an author of digital literature Noah Wardrip-Fruin has become well known for Gray Matters (together with Chris Spain, Kirstin Allio, and Michael Crumpton), a fiction embedded in images of a human body, and The Impermanence Agent (together with ...
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Feb. 20, 2013, 5:32 a.m.
http://www.artificial.dk/articles/watz.htm
Marius Watz is a Norwegian artist and curator who originally took his point of departure doing graphics for the raves of the early nineties. In his current artistic practice he focuses on computationally generated form, describing his own style as a particular brand of visual hedonism, marked by colourful organic shapes and a 'more is more' attitude. His work has been shown at many international festivals and exhibitions. Marius is currently organizing the conference and exhibition Generator. x in Oslo, Norway. This event deals with the current role of software and generative strategies in art and design. Thomas Petersen asked ...
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